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121. sacrilege - in Ships and Modules [original thread]
i believe with high enough skills you should be able to run everything (mwd/web/scram/whatever) without a cap booster or any kind of cap recharge modules. i would say get the skills up a little higher and use the rig slots for either speed/tank/mi...
- by HowlinMad Murdock - at 2007.11.09 18:14:00
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122. Current stealth bombers on SISI - in Ships and Modules [original thread]
well since we have been talking about the changes to the bombs on sisi and what they will be after the patch it should be assumed they will be cheaper so it is irrelivant (sp?) that they are currently 20 mill per pop, this will change. someone sa...
- by HowlinMad Murdock - at 2007.10.31 15:08:00
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123. For Immediate Release: Press Statement - in Corporation, Alliance and Organization Discussions [original thread]
wait we got our own alliance?!? what the heck.... oh wait yea :) it's been fun, but now its quiet in ta
- by HowlinMad Murdock - at 2007.10.30 03:46:00
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124. Sacrilege PvP - in Ships and Modules [original thread]
well the problem with running reppers is that you have to sacrifice dps for repping. now i agree that since its not like shields where they will automatically recharge, but your still not going to be killing anything as fast as you could. with al...
- by HowlinMad Murdock - at 2007.10.28 02:03:00
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125. Sacrilege PvP - in Ships and Modules [original thread]
well you might be able to tank like crazy but you won't be killing anything very fast. i would think... 5 HAM II 1 MWD II 1 Disrupter II 1 Web 1 Med Cap Booster 3 BCS II 2 OD II Polycarb rig Missile velocity rig now that would give you the ...
- by HowlinMad Murdock - at 2007.10.26 12:56:00
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126. [WTA] 15,7mill SP BC pilot - in Timecode Bazaar [original thread]
i'll bid 300 mil (not sure how this works but i would like to bid on it :) )
- by HowlinMad Murdock - at 2007.10.22 00:00:00
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127. Solo Lv 5 missions - in Missions & Complexes [original thread]
what about getting a nano ship with fighters assigned? :) fly around taking all the agro and let the fighters do all the dirty work, might take a while but what do you expect
- by HowlinMad Murdock - at 2007.10.21 23:57:00
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128. Cerberus vs Drake? - in Ships and Modules [original thread]
TBH though i've been playing around with EFT and depending how far along you are in your skills you might want to switch to the Sacrilege. its got just about the same dps with HAM's as the cerb/almost the drake, and you can get up to 3.4k/sec. so ...
- by HowlinMad Murdock - at 2007.10.20 05:25:00
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129. Sacrilege PvP? - in Ships and Modules [original thread]
i'm curious though with using tech I mods instead of tech II, is it more for fitting or for skills? can you really do enough dps to take someone down with a full tank? or is it like the drake or others where its either one or the other
- by HowlinMad Murdock - at 2007.10.18 00:19:00
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130. Sacrilege PvP? - in Ships and Modules [original thread]
Well i've been looking at the sacrilege as far as a HAC since the changes were made, just because it can do pretty much the DPS as the cerberus, but is faster and as such if it is nano-fitted can tank better. but i'm just curious as to the setups ...
- by HowlinMad Murdock - at 2007.10.17 23:28:00
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131. T2 HAM's are they worth the training? - in Ships and Modules [original thread]
most definately, and i usually have an array of ammo with me, either javelin/faction/rage the faction ammo isn't too bad to get if you can use lvl 3 agents. if you run 1 or 2 missions you can have enough lp to buy 5-10k of faction missiles. so ...
- by HowlinMad Murdock - at 2007.10.17 18:16:00
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132. Price Check: Caldari Navy Heavy Assault Launchers - in Price Checks [original thread]
someone's gotta have some to sell and would know the price
- by HowlinMad Murdock - at 2007.10.16 19:28:00
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133. longrange vs shortrange missile pg requirements? - in Ships and Modules [original thread]
you can fit a full load of HAMs on a drake, you just need to have higher skills. weapons upgrades 5 and advanced weapons upgrades 3-4 then you can fit all 7 and an ok tackle/tank. maybe lower the pg for the fitting, but that would only benefit l...
- by HowlinMad Murdock - at 2007.10.16 19:21:00
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134. Can someone please explain the idea behind HAMs? - in Ships and Modules [original thread]
if you play around with EFT a bit you can see that the max damage that your going to be putting out with Heavy Missiles are around 400 DPS and thats with everything maxed. with HAM's with all skills at V you can put out 550-600 DPS. i think that...
- by HowlinMad Murdock - at 2007.10.06 20:52:00
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135. Price Check: Caldari Navy Heavy Assault Launchers - in Price Checks [original thread]
anyone anyone?
- by HowlinMad Murdock - at 2007.10.06 20:48:00
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136. Price Check: Caldari Navy Heavy Assault Launchers - in Price Checks [original thread]
what are we lookin at price wise?
- by HowlinMad Murdock - at 2007.10.03 06:08:00
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137. Speed tanks, a racional (and reasonably unbiased) analysis - in Ships and Modules [original thread]
Originally by: Ecky X Most speed-tanked ships do pathetic DPS. you haven't flown with our nano gang =) 400+ dps for alot of us, some even more you can have some good dps on nano gangs but it requires higher skills to compensate for...
- by HowlinMad Murdock - at 2007.10.03 05:30:00
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138. Speed tanks, a racional (and reasonably unbiased) analysis - in Ships and Modules [original thread]
i think it is a viable "tank" since your using pretty much all of your slots for your tank which instead of a perma-tanking domi/hyperion (or whatever is the best tanking ship) instead of using the mids/lows for shield or armor tanking your using ...
- by HowlinMad Murdock - at 2007.10.03 05:10:00
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139. Damnation Heavy or Heavy Assault launchers? A point of view. - in Ships and Modules [original thread]
70 dps with all skills at 5 is a little more than "slightly more damage", though you would need your missile skills at max to really get the damage bonus. personally i would go with hams just so you have the increase in dps, your limited to 25km w...
- by HowlinMad Murdock - at 2007.10.01 23:30:00
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140. Missiles: To String or Not To String - in EVE General Discussion [original thread]
awesome well i'm definately gonna give it a go tonight :) thanks for your input
- by HowlinMad Murdock - at 2007.10.01 23:19:00
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